Insights from Our Team

Gamification in the Classroom

Gamification in the Classroom

In the field of education, gamification is the process of integrating the mechanics of gaming into something that already exists (curriculum) in an attempt to increase such things as student motivation and engagement. Read more . . .

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Constructivism in the Arts and Humanities

Constructivism in the Arts and Humanities

Central to teaching and learning in the Arts and Humanities is inductive reasoning. This is to be expected given that teaching in this discipline is primarily about promoting intellectual growth and encouraging curiosity in students. Students in this field are eager to learn Read more …

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