Insights from Our Team
Learning Communities: The Art of Learning Together
Learners today are remarkably different from previous generations as they are products of a different era and diverse socialization patterns. While some may argue that they enjoy more material advantages (technology) than their parents or grandparents, Read More
Gamification in the Classroom
In the field of education, gamification is the process of integrating the mechanics of gaming into something that already exists (curriculum) in an attempt to increase such things as student motivation and engagement. Read more . . .
Constructivism in the Arts and Humanities
Central to teaching and learning in the Arts and Humanities is inductive reasoning. This is to be expected given that teaching in this discipline is primarily about promoting intellectual growth and encouraging curiosity in students. Students in this field are eager to learn Read more …